showing a prototype for a spell in MW2 called Orbit shield, which picks up environmental debris and whips them around you at a fixed distance creating a ring of rotating matter that can both protect and harm enemies; me likey :)
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Quote: Original post by shadowcomplex
Hey EDI! It's been nice to read about your progress on MW2. A lot of things already look superior compared to the original.
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The orbit spell conceptually is great -- who doesn't want a big vortex of debring protecting them from things that go bump in the night?? :D
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The video was a bit dark for me, however, one aspect really stood out as unnatural. The orbiting paths of the debris weren't constantly smooth -- often they looked to follow a polygon shape around the character and sometimes even coming to dead points before making hard course changes. Perhaps this has to with the time step you mentioned? If not, I'd consider smoothing it out to be more circular/elliptical -- it currently breaks immersion.
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From a gameplay standpoint: when the debris collide with something (say the environment or a nasty creature) will they go richocheting out of orbit? Or correct the path after reflection? Maybe this was apparent in the video, but I couldn't tell and am curious how you plan on handling that. It seems to me like a critical balancing point for the spell :)
Keep on showing off progress!!
The orbit spell conceptually is great -- who doesn't want a big vortex of debring protecting them from things that go bump in the night?? :D
The video was a bit dark for me, however, one aspect really stood out as unnatural. The orbiting paths of the debris weren't constantly smooth -- often they looked to follow a polygon shape around the character and sometimes even coming to dead points before making hard course changes. Perhaps this has to with the time step you mentioned? If not, I'd consider smoothing it out to be more circular/elliptical -- it currently breaks immersion.
From a gameplay standpoint: when the debris collide with something (say the environment or a nasty creature) will they go richocheting out of orbit? Or correct the path after reflection? Maybe this was apparent in the video, but I couldn't tell and am curious how you plan on handling that. It seems to me like a critical balancing point for the spell :)
Keep on showing off progress!!